Modeling Online Adaptive Navigation in Virtual Environments Based on PID Control.
2023
;
1964
:
325-346.
Effects of saccade delay, side of deficit, and training on detection of catch-up saccades during head-impulse test in virtual-reality-enhanced mannequin.
Scientific Reports
2023
;
13
(1)
:
2718.
Weight perception analysis using pseudo-haptic feedback based on physical work evaluation.
Frontiers in Virtual Reality
2023
;
4
:
973083.
The Impact of Virtual Nature Therapy on Stress Responses: A Systematic Qualitative Review.
Forests
2021
;
12
(12)
:
1776.
Frontal Electroencephalogram Alpha Asymmetry during Mental Stress Related to Workplace Noise.
Sensors
2021
;
21
(6)
:
1968.
Methodology for the Field Evaluation of the Impact of Augmented Reality Tools for Maintenance Workers in the Aeronautic Industry.
Frontiers in Virtual Reality
2021
;
1
:
1-14.
The Influence of Virtual Forest Walk on Physiological and Psychological Responses.
International Journal of Environmental Research and Public Health
2021
;
18
(21)
:
11420.
Development of a speed protector to optimize user experience in 3D virtual environments.
International Journal of Human-Computer Studies
2021
;
147
:
102578.
Enhanced cognitive workload evaluation in 3D immersive environments with TOPSIS model.
International Journal of Human-Computer Studies
2021
;
147
:
102572.
Influence of navigation parameters on cybersickness in virtual reality.
Virtual Reality
2020
;
25
(3)
:
565-574.
Application of a Relative Visual Performance Model in a Virtual Reality Immersive System.
IEEE Transactions on Visualization and Computer Graphics
2020
;
26
(10)
:
3128-3132.
Comparing Tangible and Fully Virtual Haptic Systems for HMI Studies in Simulated Driving Situations.
Journal of Traffic and Transportation Engineering
2019
;
7
(3)
:
130-137.
Learning eco-driving behaviour in a driving simulator: Contribution of instructional videos and interactive guidance system.
Transportation Research Part F: Traffic Psychology and Behaviour
2019
;
61
:
201-216.
Perception of Absolute Distances Within Different Visualization Systems: HMD and CAVE.
2018
;
10850
:
148-161.
Design in context of use : An experiment with a multi-view and multi-representation system for collaborative design.
Computers in Industry
2018
;
103
:
28-37.
Science Arts & Métiers (SAM) Performance Evaluation of Passive Haptic Feedback for Tactile HMI Design in CAVEs.
IEEE Transactions on Haptics (ToH)
2018
;
11
(1)
:
119-127.
Effect of Closed-Loop Motion Cueing Algorithm for a Six-Degrees-of-Freedom Dynamic Simulator on Pupil Diameter as a Driver Stress Factor.
SAE Technical Paper
2018
;
(2018-01-6004)
:
1-11.
Towards improving the future of manufacturing through digital twin and augmented reality technologies.
Procedia Manufacturing
2018
;
17
(Special issue on 28th International Conference on Flexible Automation and Intelligent Manufacturing)
:
460-467.
Features of the Postural Sway Signal as Indicators to Estimate and Predict Visually Induced Motion Sickness in Virtual Reality.
International Journal of Human-Computer Interaction
2017
;
33
(10)
:
771-785.
http://www.tandfonline.com/doi/abs/10.1080/10447318.2017.1286767?journalCode=hihc20
Model of realism score for immersive VR systems.
Transportation Research Part F: Traffic Psychology and Behaviour
2017
;
1-14.
A topological approach for human movement classification and anticipation.
Gait & Posture
2017
;
57, supplément 1
:
229-230.
http://www.sciencedirect.com/science/article/pii/S0966636217306100
The Effects of the Use of Serious Game in Eco-Driving Training.
Frontiers in information and communication technologies
2016
;
3
(22)
:
1-12.
http://journal.frontiersin.org/article/10.3389/fict.2016.00022/full
Multi-user interface for co-located real-time work with digital mock-up: a way to foster collaboration?
International Journal on Interactive Design and Manufacturing
2016
;
1-13.
Use of a Virtual Environment to Engage Motor and Postural Abilities in Elderly Subjects With and Without Mild Cognitive Impairment (MAAMI Project).
Innovation and Research in BioMedical engineering
2016
;
37
(2)
:
75-80.
The Role of a Novel Discrete-Time MRAC Based Motion Cueing on Loss of Control at a Hexapod Driving Simulator.
Intelligent Control and Automation
2015
;
6
(1)
:
84-102.
New wireless connection between user and VE using speech processing.
Virtual Reality
2014
;
18
(4)
:
235-243.
Ray-on, an On-Site Photometric Augmented Reality Device.
Journal on Computing and Cultural Heritage
2014
;
Vol. 7, Issue 2
(7)
:
A1-A9.
Automatic Stress Classification With Pupil Diameter Analysis.
International Journal of Human-Computer Interaction
2014
;
30
(3)
:
220-236.
Motion sickness evaluation and comparison for a static driving simulator and a dynamic driving simulator.
Proc. IMechE, Part D: Journal of Automobile Engineering
2014
;
1-12.
Motion sickness evaluation and comparison for a static driving simulator and a dynamic driving simulator.
Proceedings of the Institution of Mechanical Engineers, Part D: Journal of Automobile Engineering
2014
;
228
(7)
:
818-829.
Influence of a new discrete-time LQR-based motion cueing on driving simulator.
Influence of a new discrete-time LQR-based motion cueing on driving simulator
2013
;
DOI: 10.1002/oca.2081
:
DOI: 10.1002/oca.2081.
Bringing Building Data on Construction Site for Virtual Renovation Works.
International Journal of Electrical, Electronics and Computer Systems
2013
;
14
(1)
:
737-747.
Bringing Building Data on Construction Site for Virtual Renovation Works.
International Journal of Electrical, Electronics and Computer Systems
2013
;
1
(14)
:
737-747.
Influence of Inertial Stimulus on Visuo-Vestibular Cues Conflict for Lateral Dynamics at Driving Simulators.
Journal of Ergonomics
2013
;
3
(1)
:
1-8.
Visual scale factor for speed perception.
Journal of Computing and Information Science in Engineering
2011
;
11
(4)
:
041010-1 to 041010-6.
How 3D Interaction Metaphors Affect User Experience in Collaborative Virtual Environment.
Advances in Human-Computer Interaction
2011
;
2011
:
230-241.
Reducing reversal errors in localizing the source of sound in virtual environment without head tracking.
2010
;
Lecture Notes in Computer Science
(6306)
:
85-96.
Human factors consideration in the interaction process with virtual environment.
International Journal on Interactive Design and Manufacturing
2010
;
4
:
83-86.
Training-based on real-time motion evaluation for functional rehabilitation in virtual environment.
International Journal on Image and Graphics
2010
;
10
(2)
:
235-250.
Understanding the affordances of navigation metaphors in a collaborative virtual environment.
International Journal of Virtual Reality
2010
;
9
(2)
:
39-51.
Interaction puissance-commande au sein des convertisseurs statiques.
Journal de Physique III
1996
;
6
(6)
:
735-755.